Apollo 11

Apollo 11

Interactive prototype and editorial eBook

Type
Interaction Design
Role
Interaction & Editorial Designer
Timeline
8 weeks
Year
2024
Overview

Apollo 11 was an interaction and editorial design project exploring how historical storytelling can be made more engaging, accessible, and memorable. The project translated the Apollo mission narrative across two connected outputs: an interactive web prototype and a companion digital eBook. Together, they explored how pacing, visual hierarchy, interaction, and editorial layout could help communicate a complex historical event in a more immersive way.

The problem

Many educational resources communicate historical information clearly, but struggle to create emotional engagement or sustained attention. The challenge was to design a digital experience that could explain the Apollo 11 mission in a way that felt informative, visually engaging, and accessible to a broad audience, without becoming overly complex or text-heavy.

Apollo 11 concept sketches
The process

The project began with research into the Apollo 11 mission, educational storytelling, digital publications, and visual inspiration from magazines and documentary-style content. I developed user personas to consider different audience needs, from younger users looking for visually engaging learning experiences to older users who valued accuracy, clarity, and efficient navigation.

The design process included moodboarding, sketching, wireframing, content planning, prototyping, and visual refinement. For the interactive prototype, I focused on structuring the mission as a paced journey, using imagery, navigation, and transitions to guide users through key moments. For the eBook, I adapted the same narrative into a more editorial format, focusing on typography, layout composition, readability, and use of space.

Apollo 11 website wireframes
Apollo 11 eBook layout sketches
Apollo 11 eBook spread sketches
The outcome

The final outcome was a pair of connected Apollo 11 design outputs. The interactive prototype presented the mission as a web-based narrative experience, guiding users through key stages with visuals, animation, and structured navigation. The eBook translated the same subject matter into a digital publication inspired by educational magazines, creating a more reflective long-form reading experience.

Reflection

This project helped me understand how storytelling, pacing, and visual hierarchy can shape the way users engage with information. Working across both interactive and editorial formats also showed me how the same narrative can be adapted for different types of experience. If revisiting the project, I would refine the interactive elements further, improve responsiveness, and explore stronger links between the prototype and eBook as one cohesive system.